//::============== Pointers ====================:://
#define ADR_PlayerPointer 0xA4EE50
#define ADR_ServerPointer 0xA4EDE0
#define ADR_BasePointer 0xAA9130
#define ADR_AngelsPointer 0xA4E9B4
#define ADR_DevicePointer 0xA4E9B8
#define ADR_PlayerSize 0x1D10
//::=============== MapAdress =====================:://
#define ADR_GlassWalls 0xA4EAA8
//::=============== User Info =====================:://
#define ADR_D3DNAME 0x9F7AE8
#define ADR_D3DIP 0x9F77FC
#define ADR_D3DHP 0x9F8CB8
//::=============== Address =====================:://
#define ADR_Playerspeed 0x8953B0
#define ADR_Stamina1 0x86DB48
#define ADR_Stamina2 0x86DB4C
#define ADR_Stamina3 0x86DB50
#define ADR_Stamina4 0x86DB54
#define ADR_Stamina5 0x86DB58
#define ADR_NoSpawnWait1 0xB86110
#define ADR_NoSpawnWait2 0xB86114
#define ADR_NoSpawnWait3 0xB86118
#define ADR_NoBounds1 0xB85F88
#define ADR_NoBounds2 0xB85F8C
#define ADR_NoBounds3 0xB85F90
#define ADR_WalkTroughWalls 0x86D924
#define ADR_RollSpeed 0x895194
#define ADR_VirtualJump 0x895004
#define ADR_SuperNoSpread 0x894F00
#define ADR_Scope 0x909D98
#define ADR_Boneshot 0x895DD8
#define ADR_WeaponShot 0xA4EE90
#define ADR_WeaponReload 0xA4EE9C
#define ADR_NoShotEffec 0x86B148
#define ADR_QuickPlantDefuse 0xA4E9D8
#define ADR_PlantAnyWhere 0xA4E9F6
#define ADR_DefuseAnyWhere 0x9E88D4
#define ADR_Gm Warnig 0xAB761C
#define ADR_MedicAmmoBox 0x895DD0
#define ADR_AnimationProne 0xA4EE7C
#define ADR_AnimationVeh 0xA4EE88
#define ADR_AutoRepair 0xA4E9FF
#define ADR_AutoAmmo 0xA4E9FD
#define ADR_AntiAfk 0xB85F3C
//::=============== Offset =====================:://
#define OFS_NoReload 0xFFFFFFFD
#define OFS_AutoDefuse 0xFFFFFF64
#define OFS_AutoPlant 0xFFFFFF60
#define OFS_AutoShot 0xFFFFFF76
#define OFS_Premium 0x58C
#define OFS_Dinar 0xDF330
#define OFS_level 0xDF320
#define OFS_Slot5 0xC70C4
#define OFS_Slot6 0xC70C5
#define OFS_Slot7 0xC70C6
#define OFS_Slot8 0xC70C7
#define OFS_X_Pos 0x10300
#define OFS_Y_Pos 0x10310
#define OFS_Z_Pos 0x10308
//::===============FastAlle's=====================:://
#define ADR_FastRepair 0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase 0xC5F20
#define ADR_WeaponBase 0xA6FFE4
#define ADR_ServerBase 0xA4EDE0
#define ADR_ClassBase 0xAAACD0
#define ADR_PlayerId 0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart 0x5393AD
#define ASM_MessageBox 0x4BB4B4
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* plocal;
char xUknow0[1212644]
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);