22 Aralık 2012 Cumartesi

Warrock ADDY 22.12.2012

//::============== Pointers ====================:://
#define ADR_PlayerPointer        0xA4EE50
#define ADR_ServerPointer        0xA4EDE0
#define ADR_BasePointer          0xAA9130
#define ADR_AngelsPointer        0xA4E9B4
#define ADR_DevicePointer        0xA4E9B8
#define ADR_PlayerSize           0x1D10
//::=============== MapAdress =====================:://

#define ADR_GlassWalls           0xA4EAA8
//::=============== User Info =====================:://
#define ADR_D3DNAME              0x9F7AE8
#define ADR_D3DIP                0x9F77FC
#define ADR_D3DHP                0x9F8CB8
//::=============== Address =====================:://
#define ADR_Playerspeed          0x8953B0
#define ADR_Stamina1             0x86DB48
#define ADR_Stamina2             0x86DB4C
#define ADR_Stamina3             0x86DB50
#define ADR_Stamina4             0x86DB54
#define ADR_Stamina5             0x86DB58
#define ADR_NoSpawnWait1         0xB86110
#define ADR_NoSpawnWait2         0xB86114
#define ADR_NoSpawnWait3         0xB86118
#define ADR_NoBounds1            0xB85F88
#define ADR_NoBounds2            0xB85F8C
#define ADR_NoBounds3            0xB85F90
#define ADR_WalkTroughWalls      0x86D924
#define ADR_RollSpeed            0x895194
#define ADR_VirtualJump          0x895004
#define ADR_SuperNoSpread        0x894F00
#define ADR_Scope                0x909D98
#define ADR_Boneshot             0x895DD8
#define ADR_WeaponShot           0xA4EE90
#define ADR_WeaponReload         0xA4EE9C
#define ADR_NoShotEffec          0x86B148
#define ADR_QuickPlantDefuse     0xA4E9D8
#define ADR_PlantAnyWhere        0xA4E9F6
#define ADR_DefuseAnyWhere       0x9E88D4
#define ADR_Gm Warnig            0xAB761C
#define ADR_MedicAmmoBox         0x895DD0
#define ADR_AnimationProne       0xA4EE7C
#define ADR_AnimationVeh         0xA4EE88
#define ADR_AutoRepair           0xA4E9FF
#define ADR_AutoAmmo             0xA4E9FD
#define ADR_AntiAfk              0xB85F3C
//::=============== Offset =====================:://
#define OFS_NoReload             0xFFFFFFFD
#define OFS_AutoDefuse           0xFFFFFF64
#define OFS_AutoPlant            0xFFFFFF60
#define OFS_AutoShot             0xFFFFFF76
#define OFS_Premium              0x58C
#define OFS_Dinar                0xDF330
#define OFS_level                0xDF320
#define OFS_Slot5                0xC70C4
#define OFS_Slot6                0xC70C5
#define OFS_Slot7                0xC70C6
#define OFS_Slot8                0xC70C7
#define OFS_X_Pos                0x10300
#define OFS_Y_Pos                0x10310
#define OFS_Z_Pos                0x10308
//::===============FastAlle's=====================:://
#define ADR_FastRepair           0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase             0xC5F20
#define ADR_WeaponBase           0xA6FFE4
#define ADR_ServerBase           0xA4EDE0
#define ADR_ClassBase            0xAAACD0

#define ADR_PlayerId             0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart            0x5393AD
#define ASM_MessageBox           0x4BB4B4
//::===============CBaseLogger=====================:://
struct CBase
{
 CPlayer* plocal;
 char xUknow0[1212644]
 CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);

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