17 Ekim 2012 Çarşamba

Warrock Addy Logger 17.10.2012

//=====Lil Thx To Rundll=======//
//Pointers Started
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_REMOTEPTR                0xB610A8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
//User Infos End//

//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
//Asmbeller End!!//

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