//=====Lil Thx To Rundll=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA3C498
#define ADR_SERVERPTR 0xA3C428
#define ADR_GLOBALPTR 0x1D10
#define OFS_DEVICEPTR 0xA3BFD4
#define ADR_DEVICEPTR 0x892FE4
#define ADR_WEAPONPTR 0xA5A61C
#define ADR_ANGELSPTR 0xA3BFD0
#define ADR_STATEPTR 0xA3C4C0
#define ADR_BASEPTR 0xA93768
#define ADR_ROOMPTR 0xA3CEA0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA3C428
#define ADR_USERBASE 0xA3D26C
#define ADR_MATRIXPTR 0x9CA000
#define ADR_CBASE 0xB610A8
#define ADR_REMOTEPTR 0xB610A8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB70948
#define ADR_NOSPAWN2 0xB7094C
#define ADR_NOSPAWN3 0xB70950
#define ADR_NOWATER1 0xA439C4
#define ADR_NOWATER2 0xA439C8
#define ADR_WALKTHROUGHWALLS 0x862C48
#define ADR_ANTIAFK 0xB707C0
#define ADR_FASTLOCKON 0x9D2AB8
#define ADR_SUPERNOSPREAD 0x896008
#define ADR_PLANTANYWHERE 0xA3C012
#define ADR_DEFUSEANYWHERE 0x8FD7B4
#define ADR_NOBOUNDS 0xB80EE8
#define ADR_NOBOUNDS2 0xB80EEC
#define ADR_NOBOUNDS3 0xB80EF0
#define ADR_AUTOREPAIR 0xA3C01B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x896098
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
#define ADR_WALKUNDERWATER 0xA439CC
#define ADR_UNLIMITEDAMMO 0xA3C404
#define ADR_BONESHOT 0x896F78
#define ADR_SHOOTTHROUGHWALLS 0x85D6E4
#define ADR_PLAYERSPEED 0x896338
#define ADR_DEATHCAM 0xB786D8
#define ADR_IMMEXPLOSION 0x896110
#define ADR_HIGHMODE 0x896400
#define ADR_CQCPRONE 0xA3D254
#define ADR_STAMINAREFILL 0x9C4458
#define ADR_HIDEFROMRADAR 0xA439FC
#define ADR_QUICKPLANT 0xA3BFF4
#define ADR_BIGCARNAME 0x896180
#define ADR_AUTOSTART 0x530CD9
#define ADR_WEAPONSHOT 0xA3C4E8
#define ADR_WEAPONSHOT2 0xA3C508
#define ADR_BREAKLIMIT 0x895F20
#define ADR_FULLBRIGHT 0xA3D118
#define ADR_FULLBRIGHT2 0xA3D118
#define ADR_FULLBRIGHT3 0xA3D118
#define ADR_STAMINA1 0x8634FC
#define ADR_STAMINA2 0x863500
#define ADR_STAMINA3 0x863504
#define ADR_STAMINA4 0x863508
#define ADR_STAMINA5 0x86350C
#define ADR_GLASSWALLS 0x8634FC
#define ADR_WEAPONGRAVITY 0x895F78
#define ADR_SILENTWALK 0xB707C4
#define ADR_LADDERQUICKLY 0x8962F0
#define ADR_CROSSHAIR 0xA411D8
#define ADR_SUPEREXPLOSION 0x8969D0
#define ADR_COLORSHOT 0xA3D118
#define ADR_SUPERCARSOUND 0x424F76
#define ADR_DEADSPINNER 0x8F9FAC
#define ADR_HIDEWEAPON 0x8F56B0
#define ADR_CHANGEROLLSTYLE 0x896020
#define ADR_CRAZYCAR 0x895E50
#define ADR_WTH 0x892AA0
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_ROLLSPEED 0x896168
#define ADR_VIRTUALJUMP 0x895FD4
#define ADR_WORLDINWATER 0xA3C394
#define ADR_SNIPERAMMO 0xA3C02C
#define ADR_EXTRAMMO1 0xA3C02A
#define ADR_EXTRAMMO2 0xA3C02B
#define ADR_ASSAULTAMMO 0xA3C02E
#define ADR_BANDAGE 0xA3C030
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Z 0x101D8
#define OFS_VIEW_Y 0x101DC
#define OFS_SLOT1 0xC70C0
#define OFS_SLOT2 0xC70C1
#define OFS_SLOT3 0xC70C2
#define OFS_SLOT4 0xC70C3
#define OFS_SLOT5 0xC70C4
#define OFS_SLOT6 0xC70C5
#define OFS_SLOT7 0xC70C6
#define OFS_SLOT8 0xC70C7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0xDF330
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x10110
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
//User Infos End//
//Asmbeller's Started//
#define ASM_ARTELLRY 0x0
#define ASM_QUICKPLANT 0x4F574F
#define ASM_QUICKDEFUSE 0x4391E6
#define ASM_BULLETS 0x4F6A45
#define ASM_NORELOAD 0x5AC762
#define ASM_WALKTHROUGHWALLS 0x741562
#define ASM_SHOOTTHROUGHWALLS 0x608A90
#define ASM_CRCPATCH 0x417EA7
#define ASM_BACKTOLOBBY 0x4CB25D
#define ASM_ALWAYSCROSS 0x5525AB
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4B2C4A
#define ASM_UNLAMMO 0x4FAA96
#define ASM_SWITCHTIME 0x4FD111
#define ASM_OPK 0x407DBC
//Asmbeller End!!//
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