25 Ekim 2012 Perşembe

Warrock Addy [ Warrock Hack Yeni Kodlar ]

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer  0xA47DD4
#define ADR_ServerPointer  0xA47A08
#define ADR_RemotePointer  0xB6F9C0
#define ADR_WeaponPointer  0x902CBC
#define ADR_DevicePointer  0x88B5EC
#define ADR_HealthPointer  0xC4CC
#define ADR_WeaponState   0xC4D0
#define ADR_UserPointer   0xA47A08
#define ADR_BasePointer   0xAA1BB8
#define ADR_UserBase   0xA48A94
#define ADR_ViewAngels   0xA4790C
#define ADR_PlayerSize   0x1D10
#define ADR_StructSize   0x1D10
#define ADR_RoomClass   0xA48A88
                
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk   0xA47CD0
#define ADR_CqCProne   0xA66F68
#define ADR_NoSpawnWaitCqC  0xA47BA0
#define ADR_VirtualJump   0x88E554
#define ADR_NearFog   0x0
#define ADR_FarFog   0x8
#define ADR_NoWater1   0xA4F4F4
#define ADR_NoWater2   0xA4F4F0
#define ADR_AntiAfk   0xB7E984
#define ADR_Scope   0x902D98
#define ADR_Speed   0x88E900
#define ADR_SpeedRoll   0x88E6E4
#define ADR_GlassWall   0x866A84
#define ADR_FullBright1   0xA48898
#define ADR_FullBright2   0xA488A0
#define ADR_FullBright3   0xA488A4
#define ADR_NoBounds1   0xB7E9D0
#define ADR_NoBounds2   0xB7E9D4
#define ADR_NoBounds3   0xB7E9D8
#define ADR_ColorShot1   0xA48898
#define ADR_ColorShot2   0xA488A0
#define ADR_ColorShot3   0xA488A4
#define ADR_Crosshair   0xA4CC80
#define ADR_NoSpread   0xA4CCFC
#define ADR_DeathCam   0xB86FD8
#define ADR_ImmExplosion  0x88E998
#define ADR_SuperExplosion  0x88EF88
#define ADR_HighMode   0x0
#define ADR_CameraView   0x88E554
#define ADR_NoWeaponGravity  0x0
#define ADR_BreakLimit   0x88E4B0
#define ADR_FastLockOn   0xA4797C
#define ADR_LadderQuickly  0x88E808
#define ADR_DeadSpinner   0x8FF38C
#define ADR_HideWeapon   0x8FACA4
#define ADR_WeaponShot1   0xA47E18
#define ADR_WeaponShot2   0xA47E44
#define ADR_ChangeRoll   0x88E5B0
#define ADR_SilentWalk   0x8500B7E9
#define ADR_PlayerProne   0xA48A7C
#define ADR_CameraPosition1  0x9D326C
#define ADR_CameraPosition2  0x9D3270
#define ADR_QuickPlant   0xA47930
#define ADR_AntiRadar   0xA4F528
#define ADR_StaminaRefill  0x9C5624
#define ADR_SuperNoSpread  0x88E598
                
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1   0x101EC
#define OFS_Weapon2   0x101EE
#define OFS_Weapon3   0x101F0
#define OFS_1thSlot   0xC70C0
#define OFS_2thSlot   0xC70C1
#define OFS_3thSlot   0xC70C2
#define OFS_4thSlot   0xC70C3
#define OFS_5thSlot   0xC70C4
#define OFS_6thSlot   0xC70C5
#define OFS_7thSlot   0xC70C6
#define OFS_8thSlot   0xC70C7
#define OFS_NoRecoil1   0x0
#define OFS_NoRecoil2   0x4
#define OFS_NoRecoil3   0x8
#define OFS_NoFallDamage  0x0
#define OFS_X    0x10300
#define OFS_Y    0x10310
#define OFS_Z    0x10308
#define OFS_GravityX   0xC4AC
#define OFS_GravityY   0xC4B0
#define OFS_GravityZ   0xC4B4
#define OFS_OPK_X   0x0
#define OFS_Level   0xDF320
#define OFS_Dinar   0xDF330
#define OFS_Premium1   0x58C
#define OFS_Premium2   0x590
#define OFS_Master   0x0
#define OFS_RoomMaster   0xE0898
#define OFS_NoM134Idle   0x103F8
#define OFS_NoSpread   0x1011C
#define OFS_NoReload   0x1040D
#define OFS_NoDelay   0x0
                
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot   0x88F340
#define MEM_WTW    0x86685C
#define MEM_STW    0x866A80
#define MEM_WUW    0xA4F4F8
#define MEM_WTH    0x864088
#define MEM_UnlimitedAmmo  0xA47D40
#define MEM_Invisible   0xDF344
#define MEM_PlantAnyWhere  0xA4794E
#define MEM_DefuseAnyWhere  0x9E1874
#define MEM_Stamina1   0x0
#define MEM_Stamina2   0x4
#define MEM_Stamina3   0x8
#define MEM_Stamina4   0xC
#define MEM_Stamina5   0x10

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