1 Kasım 2012 Perşembe

01.11.2012 Warrock Addy [ Warrock Kod ]

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
                
~ Started...             
                
|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer  0xA48E74
#define ADR_ServerPointer  0xA48E04
#define ADR_RemotePointer  0xB70A60
#define ADR_WeaponPointer  0x903CBC
#define ADR_DevicePointer  0x88C744
#define ADR_HealthPointer  0xC4CC
#define ADR_WeaponState   0xC4D0
#define ADR_UserPointer   0xA48AA8
#define ADR_BasePointer   0xAA2C58
#define ADR_UserBase   0xA49B34
#define ADR_ViewAngels   0xA489AC
#define ADR_PlayerSize   0x1D10
#define ADR_StructSize   0x1D10
#define ADR_RoomClass   0xA49B28
                
|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk   0xA48D70
#define ADR_CqCProne   0xA68008
#define ADR_NoSpawnWaitCqC  0xA48C40
#define ADR_VirtualJump   0x88F6A4
#define ADR_NoWater1   0xA50594
#define ADR_NoWater2   0xA50590
#define ADR_AntiAfk   0xB7FA64
#define ADR_Scope   0x903D98
#define ADR_Speed   0x88FA50
#define ADR_SpeedRoll   0x88F834
#define ADR_GlassWall   0x867AAC
#define ADR_FullBright1   0xA49938
#define ADR_FullBright2   0xA49940
#define ADR_FullBright3   0xA49944
#define ADR_NoBounds1   0xB7FAB0
#define ADR_NoBounds2   0xB7FAB4
#define ADR_NoBounds3   0xB7FAB8
#define ADR_ColorShot1   0xA49938
#define ADR_ColorShot2   0xA49940
#define ADR_ColorShot3   0xA49944
#define ADR_Crosshair   0xA4DD20
#define ADR_NoSpread   0xA4DD9C
#define ADR_DeathCam   0xB880B8
#define ADR_ImmExplosion  0x88FAE8
#define ADR_SuperExplosion  0x8900D8
#define ADR_CameraView   0x88F6A4
#define ADR_BreakLimit   0x88F600
#define ADR_FastLockOn   0xA48A1C
#define ADR_LadderQuickly  0x88F958
#define ADR_DeadSpinner   0x90038C
#define ADR_HideWeapon   0x8FBCA4
#define ADR_WeaponShot1   0xA48EB8
#define ADR_WeaponShot2   0xA48EE4
#define ADR_ChangeRoll   0x88F700
#define ADR_PlayerProne   0xA49B1C
#define ADR_CameraPosition1  0x9D430C
#define ADR_CameraPosition2  0x9D4310
#define ADR_QuickPlant   0xA489D0
#define ADR_AntiRadar   0xA505C8
#define ADR_StaminaRefill  0x9C6624
#define ADR_SuperNoSpread  0x88F6E8
                
|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1   0x101EC
#define OFS_Weapon2   0x101EE
#define OFS_Weapon3   0x101F0
#define OFS_1thSlot   0xC70C0
#define OFS_2thSlot   0xC70C1
#define OFS_3thSlot   0xC70C2
#define OFS_4thSlot   0xC70C3
#define OFS_5thSlot   0xC70C4
#define OFS_6thSlot   0xC70C5
#define OFS_7thSlot   0xC70C6
#define OFS_8thSlot   0xC70C7
#define OFS_NoFallDamage  0x102E8
#define OFS_X    0x10300
#define OFS_Y    0x10310
#define OFS_Z    0x10308
#define OFS_GravityX   0xC4AC
#define OFS_GravityY   0xC4B0
#define OFS_GravityZ   0xC4B4
#define OFS_Level   0xDF320
#define OFS_Dinar   0xDF330
#define OFS_Premium1   0x58C
#define OFS_Premium2   0x590
#define OFS_RoomMaster   0xE0898
#define OFS_NoM134Idle   0x103F8
#define OFS_NoSpread   0x1011C
#define OFS_NoReload   0x1040D
#define OFS_NoDelay   0x10400
                
|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot   0x890490
#define MEM_WTW    0x867884
#define MEM_STW    0x867AA8
#define MEM_WUW    0xA50598
#define MEM_WTH    0x8650A8
#define MEM_UnlimitedAmmo  0xA48DE0
#define MEM_Invisible   0xDF344
#define MEM_PlantAnyWhere  0xA489EE
#define MEM_DefuseAnyWhere  0x9E2914
                
|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo   0xA48A0A
#define PX_SniperAmmo   0xA48A08
                
|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag   0xA50598
#define ADR_FastRepair   0xB7FC10
                
|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName   0x88F848
#define ADR_CrazyCar   0x88F5A8
                
|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName   0xAA361C
                
|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase   0xA48E04
#define ADR_ClassBase   0xAA47F8
#define ADR_WeaponBase   0xA69B0C
#define ADR_SlotBase   0xC5F20
                
|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets   0x4FA10E
#define ASM_OPK    0x40816A
#define ASM_QuickPlant   0x4F8DF8
#define ASM_QuickDefuse   0x43A126
#define ASM_Artillery1   0x4089FD
#define ASM_EngineText   0x401023
#define ASM_MessageBox   0x4B52BD
#define ASM_SwitchTime   0x50096E
#define ASM_CRCPatch   0x418739
#define ASM_AutoStart   0x533F77
#define ASM_BackToLobby   0x4CE050
#define ASM_BackToLobby   0x4CD719
#define ASM_UnlimitedAmmo  0x4FE26B
                
~ Stopped...             
                
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

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