|#|******************************************************************************|#| |#|******************************************************************************|#| |#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*******************************************|#| |#|*************|#|= Pointer =|#|*************|#| |#|*******************************************|#| #define ADR_PlayerPointer 0xA48E74 #define ADR_ServerPointer 0xA48E04 #define ADR_RemotePointer 0xB70A60 #define ADR_WeaponPointer 0x903CBC #define ADR_DevicePointer 0x88C744 #define ADR_HealthPointer 0xC4CC #define ADR_WeaponState 0xC4D0 #define ADR_UserPointer 0xA48AA8 #define ADR_BasePointer 0xAA2C58 #define ADR_UserBase 0xA49B34 #define ADR_ViewAngels 0xA489AC #define ADR_PlayerSize 0x1D10 #define ADR_StructSize 0x1D10 #define ADR_RoomClass 0xA49B28 |#|*******************************************|#| |#|*************|#|= Address =|#|*************|#| |#|*******************************************|#| #define ADR_ImDrunk 0xA48D70 #define ADR_CqCProne 0xA68008 #define ADR_NoSpawnWaitCqC 0xA48C40 #define ADR_VirtualJump 0x88F6A4 #define ADR_NoWater1 0xA50594 #define ADR_NoWater2 0xA50590 #define ADR_AntiAfk 0xB7FA64 #define ADR_Scope 0x903D98 #define ADR_Speed 0x88FA50 #define ADR_SpeedRoll 0x88F834 #define ADR_GlassWall 0x867AAC #define ADR_FullBright1 0xA49938 #define ADR_FullBright2 0xA49940 #define ADR_FullBright3 0xA49944 #define ADR_NoBounds1 0xB7FAB0 #define ADR_NoBounds2 0xB7FAB4 #define ADR_NoBounds3 0xB7FAB8 #define ADR_ColorShot1 0xA49938 #define ADR_ColorShot2 0xA49940 #define ADR_ColorShot3 0xA49944 #define ADR_Crosshair 0xA4DD20 #define ADR_NoSpread 0xA4DD9C #define ADR_DeathCam 0xB880B8 #define ADR_ImmExplosion 0x88FAE8 #define ADR_SuperExplosion 0x8900D8 #define ADR_CameraView 0x88F6A4 #define ADR_BreakLimit 0x88F600 #define ADR_FastLockOn 0xA48A1C #define ADR_LadderQuickly 0x88F958 #define ADR_DeadSpinner 0x90038C #define ADR_HideWeapon 0x8FBCA4 #define ADR_WeaponShot1 0xA48EB8 #define ADR_WeaponShot2 0xA48EE4 #define ADR_ChangeRoll 0x88F700 #define ADR_PlayerProne 0xA49B1C #define ADR_CameraPosition1 0x9D430C #define ADR_CameraPosition2 0x9D4310 #define ADR_QuickPlant 0xA489D0 #define ADR_AntiRadar 0xA505C8 #define ADR_StaminaRefill 0x9C6624 #define ADR_SuperNoSpread 0x88F6E8 |#|*******************************************|#| |#|*************|#|= Offsets =|#|*************|#| |#|*******************************************|#| #define OFS_Weapon1 0x101EC #define OFS_Weapon2 0x101EE #define OFS_Weapon3 0x101F0 #define OFS_1thSlot 0xC70C0 #define OFS_2thSlot 0xC70C1 #define OFS_3thSlot 0xC70C2 #define OFS_4thSlot 0xC70C3 #define OFS_5thSlot 0xC70C4 #define OFS_6thSlot 0xC70C5 #define OFS_7thSlot 0xC70C6 #define OFS_8thSlot 0xC70C7 #define OFS_NoFallDamage 0x102E8 #define OFS_X 0x10300 #define OFS_Y 0x10310 #define OFS_Z 0x10308 #define OFS_GravityX 0xC4AC #define OFS_GravityY 0xC4B0 #define OFS_GravityZ 0xC4B4 #define OFS_Level 0xDF320 #define OFS_Dinar 0xDF330 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_RoomMaster 0xE0898 #define OFS_NoM134Idle 0x103F8 #define OFS_NoSpread 0x1011C #define OFS_NoReload 0x1040D #define OFS_NoDelay 0x10400 |#|*******************************************|#| |#|*************|#|= MEMORY =|#|**************|#| |#|*******************************************|#| #define MEM_BoneShot 0x890490 #define MEM_WTW 0x867884 #define MEM_STW 0x867AA8 #define MEM_WUW 0xA50598 #define MEM_WTH 0x8650A8 #define MEM_UnlimitedAmmo 0xA48DE0 #define MEM_Invisible 0xDF344 #define MEM_PlantAnyWhere 0xA489EE #define MEM_DefuseAnyWhere 0x9E2914 |#|*******************************************|#| |#|****************|#|= PX =|#|***************|#| |#|*******************************************|#| #define PX_AssaultAmmo 0xA48A0A #define PX_SniperAmmo 0xA48A08 |#|*******************************************|#| |#|***************|#|= Fast =|#|**************|#| |#|*******************************************|#| #define ADR_FastFlag 0xA50598 #define ADR_FastRepair 0xB7FC10 |#|*******************************************|#| |#|*************|#|= Vehicle =|#|*************|#| |#|*******************************************|#| #define ADR_BigCarName 0x88F848 #define ADR_CrazyCar 0x88F5A8 |#|*******************************************|#| |#|***************|#|= D3D =|#|***************|#| |#|*******************************************|#| #define ADR_D3DName 0xAA361C |#|*******************************************|#| |#|**********|#|= Weapon Binder =|#|**********|#| |#|*******************************************|#| #define ADR_ServerBase 0xA48E04 #define ADR_ClassBase 0xAA47F8 #define ADR_WeaponBase 0xA69B0C #define ADR_SlotBase 0xC5F20 |#|*******************************************|#| |#|************|#|= Assembler =|#|************|#| |#|*******************************************|#| #define ASM_Bullets 0x4FA10E #define ASM_OPK 0x40816A #define ASM_QuickPlant 0x4F8DF8 #define ASM_QuickDefuse 0x43A126 #define ASM_Artillery1 0x4089FD #define ASM_EngineText 0x401023 #define ASM_MessageBox 0x4B52BD #define ASM_SwitchTime 0x50096E #define ASM_CRCPatch 0x418739 #define ASM_AutoStart 0x533F77 #define ASM_BackToLobby 0x4CE050 #define ASM_BackToLobby 0x4CD719 #define ASM_UnlimitedAmmo 0x4FE26B ~ Stopped... |#|******************************************************************************|#| |#|******************************************************************************|#| |#|******************************|#|Logged: 115|#|*******************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|******************************|#|End Logging|#|*******************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#|
Warrock Hack Warrock Hile Warrock Hack İndir Warrock Download Wolfteam Hile Wolfteam Hack
1 Kasım 2012 Perşembe
01.11.2012 Warrock Addy [ Warrock Kod ]
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