22 Kasım 2012 Perşembe

CyBerTürk™ & Darkwhiteness Addy Logger

//::============== Pointers ====================:://
#define ADR_PlayerPointer        0xA48E74
#define ADR_ServerPointer        0xA48E04
#define ADR_BasePointer          0xAA2C58
#define ADR_AngelsPointer        0xA489AC
#define ADR_DevicePointer        0xA489B0
#define ADR_PlayerSize           0x1D10
//::=============== MapAdress =====================:://

#define ADR_GlassWalls           0xA48AA0
//::=============== User Info =====================:://
#define ADR_D3DNAME              0x9F1AE0
#define ADR_D3DIP                0x9F17F4
#define ADR_D3DHP                0x9F2CB0
//::=============== Address =====================:://
#define ADR_Playerspeed          0x88FAA0
#define ADR_Stamina1             0x867AAC
#define ADR_Stamina2             0x867AB0
#define ADR_Stamina3             0x867AB4
#define ADR_Stamina4             0x867AB8
#define ADR_Stamina5             0x867ABC
#define ADR_NoSpawnWait1         0xB7FC38
#define ADR_NoSpawnWait2         0xB7FC3C
#define ADR_NoSpawnWait3         0xB7FC40
#define ADR_NoBounds1            0xB7FAB0
#define ADR_NoBounds2            0xB7FAB4
#define ADR_NoBounds3            0xB7FAB8
#define ADR_WalkTroughWalls      0x867884
#define ADR_RollSpeed            0x88F884
#define ADR_VirtualJump          0x88F6F4
#define ADR_SuperNoSpread        0x88F5F0
#define ADR_Scope                0x903D98
#define ADR_Boneshot             0x8904E0
#define ADR_WeaponShot           0xA48EB4
#define ADR_WeaponReload         0xA48EC0
#define ADR_NoShotEffec          0x8650A8
#define ADR_QuickPlantDefuse     0xA489D0
#define ADR_PlantAnyWhere        0xA489EE
#define ADR_DefuseAnyWhere       0x9E2914
#define ADR_Gm Warnig            0xAB1144
#define ADR_MedicAmmoBox         0x8904D8
#define ADR_AnimationProne       0xA48EA0
#define ADR_AnimationVeh         0xA48EAC
#define ADR_AutoRepair           0xA489F7
#define ADR_AutoAmmo             0xA489F5
#define ADR_AntiAfk              0xB7FA64
//::=============== Offset =====================:://
#define OFS_Premium              0x58C
#define OFS_Dinar                0xDF330
#define OFS_level                0xDF320
#define OFS_Slot5                0xC70C4
#define OFS_Slot6                0xC70C5
#define OFS_Slot7                0xC70C6
#define OFS_Slot8                0xC70C7
#define OFS_X_Pos                0x10300
#define OFS_Y_Pos                0x10310
#define OFS_Z_Pos                0x10308
//::===============FastAlle's=====================:://
#define ADR_FastAmmo             0x50D845D8
#define ADR_FastHealth           0x50D845E0
#define ADR_FastRepair           0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase             0xC5F20
#define ADR_WeaponBase           0xA69B0C
#define ADR_ServerBase           0xA48E04
#define ADR_ClassBase            0xAA47F8
#define ADR_PlayerSlot           0x0
#define ADR_PlayerId             0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart            0x533B0A
#define ASM_MessageBox           0x4B4E56
//::===============CBaseLogger=====================:://
struct CBase
{
 CPlayer* plocal;
 char xUknow0[1211368]
 CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);

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