//::============== Pointers ====================:://
#define ADR_PlayerPointer 0xA48E74
#define ADR_ServerPointer 0xA48E04
#define ADR_BasePointer 0xAA2C58
#define ADR_AngelsPointer 0xA489AC
#define ADR_DevicePointer 0xA489B0
#define ADR_PlayerSize 0x1D10
//::=============== MapAdress =====================:://
#define ADR_GlassWalls 0xA48AA0
//::=============== User Info =====================:://
#define ADR_D3DNAME 0x9F1AE0
#define ADR_D3DIP 0x9F17F4
#define ADR_D3DHP 0x9F2CB0
//::=============== Address =====================:://
#define ADR_Playerspeed 0x88FAA0
#define ADR_Stamina1 0x867AAC
#define ADR_Stamina2 0x867AB0
#define ADR_Stamina3 0x867AB4
#define ADR_Stamina4 0x867AB8
#define ADR_Stamina5 0x867ABC
#define ADR_NoSpawnWait1 0xB7FC38
#define ADR_NoSpawnWait2 0xB7FC3C
#define ADR_NoSpawnWait3 0xB7FC40
#define ADR_NoBounds1 0xB7FAB0
#define ADR_NoBounds2 0xB7FAB4
#define ADR_NoBounds3 0xB7FAB8
#define ADR_WalkTroughWalls 0x867884
#define ADR_RollSpeed 0x88F884
#define ADR_VirtualJump 0x88F6F4
#define ADR_SuperNoSpread 0x88F5F0
#define ADR_Scope 0x903D98
#define ADR_Boneshot 0x8904E0
#define ADR_WeaponShot 0xA48EB4
#define ADR_WeaponReload 0xA48EC0
#define ADR_NoShotEffec 0x8650A8
#define ADR_QuickPlantDefuse 0xA489D0
#define ADR_PlantAnyWhere 0xA489EE
#define ADR_DefuseAnyWhere 0x9E2914
#define ADR_Gm Warnig 0xAB1144
#define ADR_MedicAmmoBox 0x8904D8
#define ADR_AnimationProne 0xA48EA0
#define ADR_AnimationVeh 0xA48EAC
#define ADR_AutoRepair 0xA489F7
#define ADR_AutoAmmo 0xA489F5
#define ADR_AntiAfk 0xB7FA64
//::=============== Offset =====================:://
#define OFS_Premium 0x58C
#define OFS_Dinar 0xDF330
#define OFS_level 0xDF320
#define OFS_Slot5 0xC70C4
#define OFS_Slot6 0xC70C5
#define OFS_Slot7 0xC70C6
#define OFS_Slot8 0xC70C7
#define OFS_X_Pos 0x10300
#define OFS_Y_Pos 0x10310
#define OFS_Z_Pos 0x10308
//::===============FastAlle's=====================:://
#define ADR_FastAmmo 0x50D845D8
#define ADR_FastHealth 0x50D845E0
#define ADR_FastRepair 0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase 0xC5F20
#define ADR_WeaponBase 0xA69B0C
#define ADR_ServerBase 0xA48E04
#define ADR_ClassBase 0xAA47F8
#define ADR_PlayerSlot 0x0
#define ADR_PlayerId 0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart 0x533B0A
#define ASM_MessageBox 0x4B4E56
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* plocal;
char xUknow0[1211368]
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);
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